In WWDC 2021: What’s New in SF Symbols, Apple announced SF Symbols 3. There are approximately 660 new symbols, multicolor symbols now work correctly in UIKit, and there are two new rendering modes with enhanced color customisation: hierarchical and palette.
There are now five different sets of symbols to consider:
iOS 14.5 was released on 26th April 2021 after a long beta period. Beta 3 added some new symbols and renamed a few. No changes were made after beta 3.
There are now four different sets of symbols to consider:
This article describes a simple, smart search algorithm that I have used in several iOS apps. The algorithm is smarter than a trivial substring match but not as complex as something like Xcode’s fuzzy matching of method names. It doesn’t understand English or alternate word forms. It’s smart, but simple!
If the data to be searched in your app is representable as a list of one or more words, the algorithm might be a good way to allow its users to quickly find relevant matches when searching.
For a detailed list of symbols that were added or renamed in SF Symbols 2, please refer to my earlier article SF Symbols Changes in iOS 14.
SF Symbols 2.1 is out. Over 40 new symbols, improved symbol localization, design refinements, and various software fixes.
There are now three different sets of symbols to consider:
Over the last few years I have written several articles showing how iOS apps built with different versions of Xcode would appear when run on iOS devices that didn’t exist when the apps were built. As a general rule, apps must build with the latest version of Xcode to opt in to seeing the native screen resolutions of new devices. Older apps would run on newer devices but appeared as letterboxed, pillar boxed and/or scaled versions of previous device sizes. This ensured that the old apps never ran at screen resolutions that didn’t exist when they were built.
In WWDC 2019: 206, Introducing SF Symbols Apple announced a great new resource for iOS developers:
SF Symbols introduces a comprehensive library of vector-based symbols that you can incorporate into your app to simplify the layout of user interface elements through automatic alignment with surrounding text, and support for multiple weights and sizes.
By the time iOS 13 was released there were 1,672 symbols available for developers to use in their own apps. However, 59 of them are restricted and can only be used to refer to particular Apple technologies such as iCloud or the Messages app.
Adaptivity is an app which helps developers and designers visualise how iOS’s Size Classes and margins for layout, readable content and the safe area look on real devices and how they change with respect to orientation, iPad Slide Over/Split View and Dynamic Type size changes.
In the full paid version of the app, Adaptivity (A), there are also screens to explore System Colors, System Images, System Materials and Table Views. On iPadOS 13, this version supports multiple windows. Adaptivity (B) is a free, feature-limited, version. …
Some apps store personal or sensitive information. For example, my Medical ID Record app stores a comprehensive record of your medical information. This is very private information which the user does not want to be accidentally seen by other people.
One way in which the data could be exposed is in the snapshot images that iOS shows in the App Switcher. Medical ID Record protects against this by showing a privacy protection view on top of its main interface when the app moves into the background. This alternate view is what iOS snapshots and shows in the App Switcher:
By default, when Xcode runs unit tests it uses your main app target as a host application and effectively injects your test code into your app at run time. This makes it easy for your unit tests to refer to types and methods that are defined in your app. A side effect of this process is that every time you run your unit tests, the host application will execute its usual startup sequence, invoking the various app delegate methods and building the initial user interface (either in code or creating it from a storyboard).
That setup should not be necessary…
This is the latest in a series of articles explaining how iOS and Watch apps appear when run on hardware that didn’t exist when they were designed and built. Previous articles focused on the iPhone X, iPhone XS Max & XR, Series 4 Apple Watch, and 11" and 3rd generation 12.9" iPad Pro: